![]() ![]() Handles PS2 hard disk drive and Ethernet emulation.Ī more advanced version of Dev9. This plugin is fork of ZeroGS KOSMOS plugin.Īn advanced input plug-in that supports keyboards, mice, and controllers.Īn input plug-in that supports lightguns and USB mice.Ī simple optical media plug-in that runs games from optical discs.Ī plug-in which has the ability to compress ISO images. Post-processing shader pack for GSdx plugin.Ī less optimized graphics plug-in that uses Open GL. There also exists an unofficial ToCAEDIT version and the GSdx-Cutie version. GSdx plug-in is compatible with PSX emulators but is limited to software rendering with them. Requires Direct3D or OpenGL support and optionally uses a GPU. The fastest, most accurate graphics plug-in. Not only does this allow different developers to focus their efforts on one aspect of the PlayStation 2 hardware, this also allows users that have a system configuration that does not yield good results with one plug-in to attempt to try another to see if they have better results. For instance, video plug-ins are utilized by PCSX2 to render images to the screen and emulate the graphics hardware of the PlayStation 2, whereas sound plug-ins emulate the sound hardware of the PlayStation 2. PCSX2 makes use of plug-ins as a means of modularizing development efforts among the separate components (subsystems) of the emulated PlayStation 2 hardware. Cheat codes are supported via the use of PNACH patching files. Options such as the ability to increase/decrease game speeds, use unlimited memory cards, and utilize any gamepad controllers supported by the native operating system are also available. There is also support for gameplay recording in Full HD using the GSdx plugin. PCSX2 supports save states and dynamic recompilation ( JIT).
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